How do games engage players with large environmental issues such as climate change? How can players, as citizens, practitioners or from any other role identity, connect with environmental topics and explore their own understandings, feelings, and actions? In this talk, I will present a few different ways in which climate change is represented in digital games and players invited to interact with it. We will discuss how forests may factor in this space, and how they can be places both present and absent; known and alien; (ab)used and ignored; and where both climate problems and solutions materialize.