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  • 2020

    Teaching and Learning Computational Thinking and Coding Skills

    Multisilta, J. & Tuomi, P., 2020, Encyclopedia of Education and Information Technologies. Tatnall, A. (ed.). Cham: Springer, p. 1656-1664 9 p.

    Research output: Chapter in Book/Report/Conference proceedingEntry for encyclopedia/dictionaryScientificpeer-review

  • 2018

    Virtual Goods in Social Media

    Jankowski, J. & Hamari, J., 2018, Encyclopedia of Social Network Analysis and Mining. Alhajj, R. & Rokne, J. (eds.). New York, NY: Springer New York, p. 3291-3298 8 p.

    Research output: Chapter in Book/Report/Conference proceedingEntry for encyclopedia/dictionaryScientificpeer-review

  • 2017

    Gamification ethics

    Hyrynsalmi, S., Kimppa, K. K. & Smed, J., 13 Dec 2017, Encyclopedia of Computer Graphics and Games. Lee, N. (ed.). Springer International Publishing AG, p. 1-6

    Research output: Chapter in Book/Report/Conference proceedingEntry for encyclopedia/dictionaryScientificpeer-review