Keyphrases
Game-based Learning
100%
Situational Interest
75%
Flow Experience
45%
Systematic Literature Review
34%
Digital Game-based Learning
33%
Rational numbers
31%
Motivational Outcomes
30%
Learning Outcomes
30%
Enhanced Learning
27%
Game-based
26%
Rational number Knowledge
26%
Emotional Design
26%
Game-based Learning Environment
24%
Tampere
22%
Identical Twins
22%
Game-based Approach
22%
Gamification
22%
Math Game
22%
Fraction Magnitude
22%
Digital Learning
22%
Teacher Role
22%
Intrinsic Integration
22%
Educational Games
22%
International Conference
22%
Learning Alliance
22%
Pedagogical Activity
22%
5th Grade
22%
Instructional Support
22%
Spontaneous Focusing on Quantitative Relations
22%
Qualitative Literature Review
22%
Physical Manipulatives
22%
Games in the Classroom
22%
Adaptive Capacity
22%
Finland
22%
Self-efficacy
22%
Numbers Game
22%
Fraction Knowledge
20%
Digital Games
15%
Task Difficulty
15%
Multiplicative Relation
15%
Number Line
14%
Learning Environment
13%
Student Learning
13%
Number Learning
12%
Adaptive Scaffolding
12%
Game Mechanics
12%
Motivation
12%
Estimation Task
11%
Digital Learning Environment
11%
Comparison Strategy
11%
Social Sciences
Game-Based Learning
34%
Learning Experiences
23%
Digital Education
22%
Educational Game
22%
Teacher Role
22%
Longitudinal Analysis
22%
Literature Reviews
22%
Digitization
18%
Student Learning
13%
Self-Efficacy
11%
Theses
11%
Data Collection Method
11%
Systematic Review
11%
Learning Process
11%
Educational Environment
8%
Learning Effect
7%