Arts and Humanities
Digital
100%
Depiction
100%
fascination
66%
Medieval plague
66%
Continuation
66%
Dying
33%
Tropes
33%
Crisis
33%
Literature
33%
Fine Arts
33%
Genre
33%
Late Middle Ages
33%
Historical Understanding
33%
Cultural Continuity
33%
omnipresence
33%
danse macabre
33%
Pandemic
33%
Explicitness
33%
Coping Behavior
33%
Allegory
33%
Keyphrases
Historical Approach
100%
Game Interface
100%
Mind Control
100%
Elden Ring
100%
Alternative Games
100%
Embodied Representation
33%
Dance Pad
33%
Medieval Plague
18%
Cultural Continuity
9%
Danse Macabre
9%
Pandemic Play
9%
Fine Arts
9%
Morbid Curiosity
9%
Public Dying
9%
Late Medieval Period
9%
Allegory
9%
Gaming Communities
9%
Digital Games
9%
COVID-19
9%