Keyphrases
Self-representation
100%
Avatar Customization
100%
Virtual Reality
100%
Gamification
100%
Immersive Virtual Reality
40%
Gamification Techniques
28%
Neuroticism
20%
Statistical Techniques
20%
Virtual Environment
20%
Virtual Representation
20%
Virtual Identity
20%
Full-body Tracking
20%
Collaborative Experience
20%
Positive Experiences
20%
User Experience
20%
Collaborative Virtual Environments
20%
Paucity
20%
Design of Experiments
20%
Virtuality
20%
Between-subject
20%
Extraversion
20%
Social Experience
20%
Emotional Outcomes
20%
Leisure
20%
Smartphone Addiction
14%
Online App
14%
Commercial Exploitation
14%
Addiction
14%
Content-based
14%
Smartphone
14%
Gamified Apps
14%
Story-based
14%
Mobile Application
14%
Strategic Use
14%
Ethical Issues
14%
Technological Aspects
14%
Mobile Devices
14%
Google Play
14%
User-focused
14%
User Account
14%
User Feeling
14%
Online Content
14%
Strong Orientation
14%
Online Reviews
14%
Ethical Implications
14%
Popular
14%
Design Approach
14%
Storytelling
14%
Computer Science
Virtual Reality
100%
Customisation
100%
Case Study
100%
Gamification
100%
Immersive Virtual Reality
40%
Gamification Strategy
28%
User Experience
20%
Exploratory Study
20%
Virtual Environments
20%
Laboratory Experiment
20%
Social Experience
20%
Positive Experience
20%
Statistical Technique
20%
Commercial Exploitation
14%
Mobile Device
14%
Online Content
14%
Content Analysis
14%
Mobile Application
14%
Ethical Implication
14%
Psychology
Individual Differences
100%
Case Study
100%
Gamification
100%
Neuroticism
50%
Extraversion
50%
Leisure Activity
50%
Smartphone Addiction
11%
Mobile Device
11%
Narrative
11%
Mobile Phones
11%
Story-Telling
11%