Engineering & Materials Science
Education
100%
Information technology
52%
Virtual reality
38%
Information systems
33%
Communication
28%
Augmented reality
27%
Industry
26%
Public administration
24%
Knowledge management
22%
E-learning
22%
Mixed reality
22%
Sleep
21%
Blockchain
19%
Personnel
19%
Productivity
17%
Electric network analysis
17%
Recommender systems
17%
Managers
16%
Transparency
8%
Latent Class Analysis
8%
Feedback
8%
Web services
7%
Intellectual property
6%
Purchasing
6%
Terminology
6%
Decision making
6%
Sports
5%
Business & Economics
Information Technology Use
36%
Information Systems
31%
Knowledge Management
29%
Social Networking Service
24%
Distress
24%
Social Software
23%
Information Overload
23%
Psychological Ownership
23%
Design Science Research
23%
Information Systems Management
22%
Knowledge Exchange
21%
Exhaustion
20%
Overload
20%
Stressors
20%
Facilities Management
19%
Emotional Response
19%
Smartphone
18%
Open Innovation
16%
Social Networking Sites
16%
Assignment
15%
Social Media
14%
Mitigation
14%
Well-being
11%
Coping Behavior
9%
Qualitative Study
6%
Emotion
6%
Industry
6%
Exercise
5%
Social Sciences
resources
36%
social media
29%
education
26%
educator
25%
knowledge
24%
information technology
24%
innovation
18%
social reality
18%
information system
16%
virtual reality
16%
public administration
16%
Social Environment
16%
teacher
15%
electronic learning
14%
experience
14%
innovation potential
13%
sustainability
12%
virtual community
10%
model theory
10%
event
9%
internet community
9%
media behavior
8%
evidence
8%
commitment
8%
manager
8%
educational institution
7%
lack
6%
learning
6%
achievement orientation
5%
network analysis
5%
social behavior
5%
Finland
5%
interview
5%
theory formation
5%