Keyphrases
Behavioral Intention
18%
Cash Flow
14%
Coaching Systems
45%
Contemporary Life
14%
Content Design
61%
Design Model
18%
Digital Coaching
45%
Digital Games
45%
Digital Services
17%
Educational System
37%
Expert Learning
45%
Facebook
56%
Facebook Usage
14%
Facebook Use
30%
Finland
45%
Free Play
27%
Gambling
45%
Game Player
45%
Human Sciences
22%
Human-computer Interaction
45%
Learning Support
45%
Machine Learning
45%
Mobile Technology
45%
Multi-machine
45%
Pedagogical Aspects
45%
Pedagogical Principles
16%
Pedagogy
100%
Performative Acts
14%
Player Perspective
45%
Public Face
14%
Real Options Analysis
45%
Revenue Model
22%
Self-performance
45%
Semi-public
14%
Social Casino Games
27%
Social Casino Gaming
45%
Social Factors
16%
Social Games
45%
Social Network Games
45%
Social Situation
14%
Technological Pedagogical Content Knowledge (TPACK)
68%
Technology Acceptance
45%
Technology Design
13%
Technology Integration
19%
University Students
45%
User Experience
16%
User Interviews
14%
User-centered
13%
User-centered Design
31%
Utterance
14%
Computer Science
Accurate Information
22%
Application Domain
11%
Artificial Intelligence
11%
Behavioral Intention
18%
Content Knowledge
22%
Content Management System
22%
Decision Support System
11%
Decision Supports
11%
Design Transforms
22%
Digital Service
67%
Digitalization
11%
Digitization
9%
Facebook
75%
Gestalt Principle
45%
Healthcare Service
22%
Human Computer Interaction
45%
Individual Characteristic
9%
Interactive Tool
11%
Interview Study
14%
Investment Analysis
11%
Learning Resource
22%
Learning Style
45%
Learning System
45%
Machine Learning
45%
Mobile Technology
45%
Motivational Factor
22%
Real Option Analysis
45%
Registered User
14%
Social Network
45%
Social Situation
7%
Teaching and Learning
22%
Technology Capability
22%
Technology Design
67%
Technology Developer
9%
Theoretical Framework
9%
Transfer Information
22%
User Experience
90%
User Interaction
45%
User Satisfaction
45%
User-Centered Design
45%