Keyphrases
Social Games
100%
Physical Exercise
100%
Schoolchildren
100%
Exercise Games
100%
Social Interaction
81%
Facebook
62%
Player Perspective
50%
Playfulness
50%
Immersive Audio
50%
Social Network Games
50%
Game Player
50%
Self-performance
50%
Audio
50%
Purchase Motivation
50%
Game Content
50%
Social Aspects
50%
Serendipity
50%
User Experience
50%
Stranger
50%
Facebook Use
33%
Revenue Model
31%
Social Media Networks
25%
Social Space
25%
Social Play
25%
Sociability
25%
Playtime
25%
Free Play
25%
Public Face
16%
Semi-public
16%
Contemporary Life
16%
Facebook Usage
16%
User Interviews
16%
Performative Acts
16%
Social Situation
16%
Utterance
16%
Social Network Integration
12%
Single-player Games
12%
Facebook Users
12%
Game Industry
12%
Subjective Evaluation
12%
Exercise Education
12%
Emergent Experience
12%
Traditional Exercise
12%
Network Model
12%
Immersive Experience
12%
Expressive Means
12%
Playful Experiences
12%
Traditional Games
12%
Children's Imagination
12%
Story-based
12%
Computer Science
Facebook
83%
social aspect
50%
User Experience
50%
Interaction Design
50%
Paradoxical Space
50%
Social Possibility
50%
Privacy Concern
50%
Subjective Evaluation
50%
Physical Support
50%
Information Technology
50%
Social Opportunity
50%
Focus Area
50%
Social Network
50%
Interview Study
16%
Registered User
16%
Social Situation
8%