Keyphrases
Adolescent Perceptions
25%
Alleviation
12%
Bodystorming
12%
Citizen Initiatives
25%
Civic Engagement
50%
Co-design Method
25%
Compassion
12%
Design Basis
25%
Design Collaboration
25%
Design Course
20%
Design Decisions
12%
Design Experience
12%
Design Insight
25%
Design Process
29%
Design Project
16%
Design Workshop
12%
Ethnomethodology
25%
Experiential Methods
12%
Group Interaction
25%
Guidance Services
12%
High School Students
25%
Human-centered Design
12%
Human-robot Interaction
50%
Institutional Practices
12%
Lessons Learned
25%
Limited Resources
12%
Limited Time
12%
Making Sense
25%
Normative Practices
16%
Online Mode
12%
Participant Experience
25%
Persuade
25%
Physical Appearance
25%
Physical Embodiment
12%
Pilot Design
12%
Position Paper
25%
Process Practice
12%
Robot Platform
12%
Social Competence
12%
Social Interaction
41%
Social Robot Design
33%
Social Robots
100%
Social Roles
12%
Socially Assistive Robots
25%
Societal Participation
12%
Staff Members
12%
User Experience Goals
25%
Young People
25%
Youth Needs
12%
Youth Services
25%
Computer Science
Asked Participant
8%
Case Study
25%
Design Activity
8%
Experience Design
6%
Exploratory Study
25%
Participatory Design
6%
Physical Appearance
25%
Robot
56%
robot design
25%
Robotics
58%
Secondary Schools
25%
Social Robot
100%
Social Robotics
25%
Tangible Object
8%