Keyphrases
Accessibility Education
100%
First-year Experience
100%
Public Transportation Services
75%
Design Process
75%
Tampere
75%
Public Transportation
70%
Accessibility Awareness
66%
Assistive Technology
66%
Digital Services
50%
Virtual Reality
50%
Artificial Intelligence
50%
Accessibility Issues
50%
Point-based
50%
Potential Improvement
50%
Learning Facilitation
50%
Public Use
50%
Travel Experience
25%
Real Environment
25%
Transportation Mode
25%
Co-creation Process
25%
Tram Stops
25%
Local Access
25%
Novel Solutions
25%
Seamless Experience
25%
Tram
25%
User Evaluation
25%
Physical Access
25%
Safe Environment
25%
Service Design
20%
Accessibility Experiences
16%
Practical Experience
16%
Shared Understanding
16%
Workshop Participant
16%
Interactive Workshop
16%
Collaborative Workshop
16%
Virtual Reality Software
10%
Related Services
10%
Accessibility Design
10%
Design for Accessibility
10%
Design Activity
10%
Testing Services
10%
Virtual Reality Applications
10%
Real-world Experience
10%
Access to Services
10%
User Groups
10%
Computer Science
Public Transportation
100%
Testbed
100%
Simulation Tool
75%
Deep Understanding
75%
Technology Tool
75%
Assistive Technology
75%
Virtual Reality
50%
Digital Service
50%
Artificial Intelligence
50%
Workshop Participant
50%
Practical Experience
50%
Shared Understanding
50%
Raise Awareness
25%
Facilitate User
16%
Creation Process
16%
Service Design
14%
Industrial Expert
7%
Design Activity
7%
Simulated Environment
7%