Keyphrases
Loot Boxes
58%
Gambling
56%
Digital Games
56%
Scoping Review
50%
Collectible Card Games
50%
Esports
50%
Mixing Effect
8%
Methodology Research
8%
English Language
8%
Quality of Experience
8%
Mixed Methods Research
8%
Ethical Issues
8%
Problematic Consumption
6%
Gamblification
6%
Game Format
6%
Consumption Behavior
6%
Digital Environment
6%
Contextual Factors
6%
Consumption Patterns
6%
Visual Appearance
6%
Direct Impact
6%
Psychology
Gambling
100%
Gaming
66%
Digital Environment
50%
Scoping Review
50%
Consumer Behavior
50%
Mixed Methods
8%
Engineering
Focal Point
50%
Similarities
50%
Consumption Pattern
50%
Consumer Behavior
50%
Physical Counterpart
50%