Keyphrases
Game Studies
100%
Game Design
58%
Withholding
50%
Computer Games
50%
Swingers
50%
Embodied Narrative
50%
Civic Engagement
50%
Role-playing Game
50%
Sensemaking Perspective
50%
Subversive
50%
Heteronormativity
50%
Panopticon
50%
Electronic Markets
50%
Evidence-based
50%
Illegal Drugs
50%
Open Access Publishing
50%
Open Resources
50%
United Arab Emirates
50%
Computer Organization
50%
Librarians
50%
Scholarly Communication
50%
Information Creation
50%
Post-truth
50%
Smart Home
50%
Organization Studies
50%
Cultural Phenomenon
50%
Residual Intersection
50%
Common Grounding
50%
Play Types
50%
Bondage
50%
Play Practices
50%
Opener
50%
Play Element
50%
Transgressive Play
50%
Information Practices
50%
Queer Game Studies
50%
Information Trading
50%
Video Games
50%
Massively multiplayer Online Role-playing Games (MMORPGs)
50%
Patreon
50%
Context-related
50%
Location-based Games
50%
Spain
50%
France
50%
Organizational Information
50%
Username
50%
Storification
50%
Live Action Role-playing
50%
Smart Home Technology
33%
Access Roads
25%
Social Sciences
Post-Truth
50%
Gamification
50%
Ritual
50%
Social Relationships
50%
Contextual Factor
50%
Open Access
50%
Organizational Communication
50%
Organizational Design
50%
United Arab Emirates
50%
Recontextualization
50%
Organization Studies
50%
Exploratory Data Analysis
50%
Heteronormativity
50%
Content Analysis
50%
Finnish
50%
Energy Consumption
50%
Wildlife
50%
Civic Participation
50%
Role Playing
50%
Spain
50%
Research Topic
50%
Evidence-Based
50%
21st century
50%
France
50%
Librarians
50%
Narrative
40%
Democracy
20%
Close Relationship
16%
Colloquial Language
16%
Marketing Strategy
16%
Spoken Language
16%
Scholarly Communication
14%
Subcultures
12%
Nationality
12%
Qualitative Interview
12%
Multiculturalism
12%
Civic Engagement
10%
Human Cognition
10%
Deliberative Democracy
10%
International Libraries
7%
Gatekeeping
7%
Communication Studies
7%