Keyphrases
Game Jam
100%
Formal Education
38%
Hybrid Board Game
36%
Jamming
33%
Game Design
33%
Board Games
27%
War Theory
18%
Wargame
18%
Expert-based
18%
Leisure Experience
18%
Tabletop Games
18%
Board Game Design
18%
Environmental Issues
18%
Learning Performance
18%
Self-identity
18%
Hobbyist
18%
Online Practices
18%
Biodiversity Offsets
18%
Obstetric Anal Sphincter Injuries (OASIS)
18%
Game Design Education
18%
Higher Education
18%
Design Decisions
18%
Upper Secondary School Students
18%
Evaluation Tool
18%
Online Games
18%
Social Features
18%
Deck of Cards
18%
Marketing Materials
18%
Serious Games
18%
Work Community
18%
Online Survey
17%
Leisure
12%
Identity Reconstruction
12%
Clausewitz
9%
Academic Community
9%
Playful Interaction
9%
Research Trials
9%
Game Culture
9%
Game Board
9%
Digitality
9%
Hybrid Play
9%
Game-based Learning
9%
Continuous Activity
9%
Staff Members
9%
New Communities
9%
Rules of the Game
9%
Interaction Learning
9%
Community Building
9%
Card Games
9%
Learning Communities
9%
Social Sciences
Formal Education
45%
21st Century Skill
27%
Finnish
27%
Student Learning
18%
Secondary School Student
18%
University Courses
18%
Environmental Issue
18%
Framing
18%
Ethics
18%
Educational Setting
9%
Student Education
9%
Research Project
9%
Youth
9%
Science, Technology, Engineering and Mathematics
9%
Inclusivity
9%
Educational Forecasting
9%
Co-Creation
9%
Curriculum
9%
Digital Media
9%
Evaluation Method
9%
Learning Context
9%
Online Survey
9%
Field Work
9%
Secondary Schools
9%
Qualitative Research
9%
Thematic Analysis
9%
Market Entry
9%
Narrative Method
9%
Learning Process
9%
Learning Experiences
9%