Abstract
Traditional challenges for end-to-end streaming services are harder when considering 360° video content. One of these challenges relates to the lack of standardized methodologies for subjective 360° video quality assessment, especially for streaming services. This paper presents a methodology for 360° video streaming services, which inherits a lot from the existing International Telecommunications Union standards for subjective quality evaluation of 2D/3D video but also incorporates omnidirectionality. A new metric called similarity ring metric (SRM) is introduced. It measures the degree of similarity in watching patterns of a single subject or between different subjects for several subjective assessment tests. This metric enables a rejection criteria for test results. This paper also presents visual fatigue results for a subjective quality experiment.
Original language | English |
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Article number | 8281390 |
Pages (from-to) | 28-38 |
Number of pages | 11 |
Journal | SMPTE Motion Imaging Journal |
Volume | 127 |
Issue number | 7 |
DOIs | |
Publication status | Published - 1 Aug 2018 |
Publication type | A1 Journal article-refereed |
Keywords
- 360° video
- omnidirectional video
- subjective assessment
- subjective quality evaluation
- test methodology
- virtual reality streaming
Publication forum classification
- Publication forum level 1
ASJC Scopus subject areas
- Media Technology
- Electrical and Electronic Engineering