360-degree video streaming and its subjective quality

Igor D.D. Curcio, Henri Toukomaa, Deepa Naik

    Research output: Contribution to journalArticleScientificpeer-review

    5 Citations (Scopus)

    Abstract

    Traditional challenges for end-to-end streaming services are harder when considering 360° video content. One of these challenges relates to the lack of standardized methodologies for subjective 360° video quality assessment, especially for streaming services. This paper presents a methodology for 360° video streaming services, which inherits a lot from the existing International Telecommunications Union standards for subjective quality evaluation of 2D/3D video but also incorporates omnidirectionality. A new metric called similarity ring metric (SRM) is introduced. It measures the degree of similarity in watching patterns of a single subject or between different subjects for several subjective assessment tests. This metric enables a rejection criteria for test results. This paper also presents visual fatigue results for a subjective quality experiment.

    Original languageEnglish
    Article number8281390
    Pages (from-to)28-38
    Number of pages11
    JournalSMPTE Motion Imaging Journal
    Volume127
    Issue number7
    DOIs
    Publication statusPublished - 1 Aug 2018
    Publication typeA1 Journal article-refereed

    Keywords

    • 360° video
    • omnidirectional video
    • subjective assessment
    • subjective quality evaluation
    • test methodology
    • virtual reality streaming

    Publication forum classification

    • Publication forum level 1

    ASJC Scopus subject areas

    • Media Technology
    • Electrical and Electronic Engineering

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