Abstract
Considering the difficulties many students and even educated adults
face with reasoning about fractions, the potential for serious games to augment
traditional instructional approaches on this topic is strong. The present study
aims at providing evidence for the validity of a serious game used for studying
students’ conceptual knowledge of fractions. A total of 54 Finnish fifth graders
played the math game on tablet computers using tilt-control to maneuver an
avatar along a number line for a total of 30 min. Results indicated that most of
the hallmark effects of fraction magnitude processing as identified in basic
research on numerical cognition were successfully replicated using our serious
game. This clearly suggests that game-based approaches for fraction education
(even using tilt-control) are possible and may be effective tools for assessing and
possibly promoting students’ conceptual knowledge of fractions.
face with reasoning about fractions, the potential for serious games to augment
traditional instructional approaches on this topic is strong. The present study
aims at providing evidence for the validity of a serious game used for studying
students’ conceptual knowledge of fractions. A total of 54 Finnish fifth graders
played the math game on tablet computers using tilt-control to maneuver an
avatar along a number line for a total of 30 min. Results indicated that most of
the hallmark effects of fraction magnitude processing as identified in basic
research on numerical cognition were successfully replicated using our serious
game. This clearly suggests that game-based approaches for fraction education
(even using tilt-control) are possible and may be effective tools for assessing and
possibly promoting students’ conceptual knowledge of fractions.
Original language | English |
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Title of host publication | Games and Learning Alliance: 5th International Conference, GALA 2016, |
Subtitle of host publication | Utrecht, Utrecht, The Netherlands, December 5-7, 2016, Proceedings |
Editors | Rosa Bottino, Johan Jeuring, Remco C. Veltkamp |
Publisher | Springer International Publishing |
Pages | 37-49 |
Number of pages | 13 |
Volume | 10056 |
ISBN (Print) | 978-3-319-50182-6 |
DOIs | |
Publication status | Published - 2016 |
Publication type | A4 Article in conference proceedings |
Event | Games and Learning Alliance Conference - Duration: 1 Jan 2000 → … |
Publication series
Name | Lectures Notes in Computer Science |
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ISSN (Print) | 0302-9743 |
Conference
Conference | Games and Learning Alliance Conference |
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Period | 1/01/00 → … |
Publication forum classification
- Publication forum level 1