A modifiable virtual reality game for neurological physiotherapy - Multiprofessional development and pilot testing

Anja Poberznik, Jenni Huhtasalo, Taina Jyräkoski, Sanna Seppä, Jani Lahti, Ali Tavakoli, Johanna Virkki, Sari Merilampi

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)
31 Downloads (Pure)

Abstract

Serious games and virtual reality are promising tools for future rehabilitation. They represent solutions for promoting self-care and for motivating the rehabilitees. However, their wider adoption requires experience and research information from both the rehabilitators themselves and experts in the field. The aim of this study is to develop a prototype physiotherapy virtual reality game in multiprofessional collaboration and to learn about the best practises leading into positive user experience. This paper emphasizes the game development process, the Whac-A-Physio game prototype itself and the preliminary user experiences utilizing a co-design approach. It is a basis for future studies with higher number of participants. The physiotherapy professionals were interested in developing the game in a multidisciplinary group and motivated to adopt it. The developed Whac-A-Physio game prototype was subsequently piloted in two physiotherapy clinics. The feedback was obtained from the physiotherapists by semi-structured interviewing. The physiotherapists found the game suitable for upper limb therapy, balance, and coordination training. The game presented a valuable motivational tool for their clients, improving their sense of ability and inclusion, and was thus considered a good addition to the conventional therapy.
Original languageEnglish
Title of host publication2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)
Number of pages6
ISBN (Electronic)978-1-6654-8439-8
DOIs
Publication statusPublished - 2022
Publication typeA4 Article in conference proceedings
EventIEEE International Conference on Serious Games and Applications for Health - Sydney, Australia
Duration: 10 Aug 202212 Aug 2022

Publication series

NameIEEE International Conference on Serious Games and Applications for Health
ISSN (Print)2330-5649
ISSN (Electronic)2573-3060

Conference

ConferenceIEEE International Conference on Serious Games and Applications for Health
Country/TerritoryAustralia
CitySydney
Period10/08/2212/08/22

Keywords

  • Training
  • Technological innovation
  • Prototypes
  • Collaboration
  • Medical treatment
  • Games
  • Virtual reality
  • physical ability
  • virtual reality
  • rehabilitation
  • serious game development
  • co-design

Publication forum classification

  • Publication forum level 1

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