An Experimental Study of Facial Expressions in Collaborative Teams that Quit a Game-Based Learning Task: Within-Team Competition vs. No Within-Team Competition

Muhterem Dindar, Elizabeth B. Cloude, Kristian Kiili

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

In collaborative learning, emotions serve crucial functions that regulate task progress and social relationships among the team members. Although the research on the role of emotions in collaborative learning has been emerging, there is limited knowledge on how emotions emerge at different levels (individuals, teams) and its impact on collaborative learning, particularly when teams fail to complete a collaborative task. Therefore, the aim of this study is to explore how facial expressions of emotions unfold at the individual and the collective team level in a digital game-based learning setting in which collaborative teams eventually quit the collaborative task. A total of 30 high-school students’ emotions were captured using facial expressions software and high-resolution video cameras from beginning to the quitting of the digital game on Biology (Min = 43 min; Max = 60 min). Before the collaborative learning task, participants were randomly assigned to work in a triad involving one of two experimental conditions: 1) a within-team competition (n = 5 teams) and a no within-team competition (n = 5 teams). Utilizing FaceReader, participants’ momentary facial expressions of basic (i.e., happy, sad, anger, surprise, fear, and disgust) and neutral emotions were classified, and recurrence quantification analysis was utilized to study the recurrence of facial expressions within and between the members across the team conditions. Our findings indicate significant differences in the recurrence of facial expressions between the experimental conditions when they eventually quit the task. The current findings provide novel insights on the interplay between emotions and competitive dynamics in collaborative learning settings.

Original languageEnglish
Title of host publicationTechnology Enhanced Learning for Inclusive and Equitable Quality Education
Subtitle of host publication19th European Conference on Technology Enhanced Learning, EC-TEL 2024, Krems, Austria, September 16–20, 2024, Proceedings, Part I
EditorsRafael Ferreira Mello, Nikol Rummel, Ioana Jivet, Gerti Pishtari, José A. Ruipérez Valiente
PublisherSpringer
Pages105-119
Number of pages15
ISBN (Electronic)9783031723155
ISBN (Print)9783031723148
DOIs
Publication statusPublished - 2024
Publication typeA4 Article in conference proceedings
EventEuropean Conference on Technology Enhanced Learning - Krems, Austria
Duration: 16 Sept 202420 Sept 2024
Conference number: 19
https://ea-tel.eu/ectel2024

Publication series

NameLecture Notes in Computer Science
Volume15159 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceEuropean Conference on Technology Enhanced Learning
Abbreviated titleECTEL
Country/TerritoryAustria
CityKrems
Period16/09/2420/09/24
Internet address

Keywords

  • Collaborative learning
  • Emotions
  • Game-based learning

Publication forum classification

  • Publication forum level 1

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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