Abstract
The low recycling rate in emerging countries contrasts with the efforts of public policies and educational initiatives, highlighting the need for new approaches to environmental awareness. This study proposes a serious game called “Sustainable Planet: Mission Preserve” as an educational tool for teaching sustainable practices. The game emphasizes solid waste management and proper disposal, engaging players in challenges that simulate these actions. To analyze the game's awareness potential, we conducted a quasi-experimental one-group study (N = 32) using pre- and post-interaction questionnaires with the game. This allowed us to assess its impact on participants' ability to classify waste type and its correct disposal. The results indicate a significant increase in participants' awareness, contributing to educational technologies for environmental education.
| Original language | English |
|---|---|
| Title of host publication | 2025 IEEE International Conference on Advanced Learning Technologies, ICALT 2025 |
| Subtitle of host publication | Proceedings |
| Publisher | IEEE |
| Pages | 65-66 |
| ISBN (Electronic) | 979-8-3315-6530-5 |
| DOIs | |
| Publication status | Published - 2025 |
| Publication type | A4 Article in conference proceedings |
| Event | IEEE International Conference on Advanced Learning Technologies - Changhua, Taiwan, Province of China Duration: 14 Jul 2025 → 17 Jul 2025 |
Publication series
| Name | Proceedings - IEEE International Conference on Advanced Learning Technologies |
|---|---|
| ISSN (Electronic) | 2161-377X |
Conference
| Conference | IEEE International Conference on Advanced Learning Technologies |
|---|---|
| Country/Territory | Taiwan, Province of China |
| City | Changhua |
| Period | 14/07/25 → 17/07/25 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
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SDG 12 Responsible Consumption and Production
Publication forum classification
- Publication forum level 1
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