Are Game Elements Fueling Learners’ Motivation via Positive Affect?

Stefan E. Huber, Antero Lindstedt, Kristian Kiili, Manuel Ninaus

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)
10 Downloads (Pure)

Abstract

The use of game elements in learning tasks is often motivated by the aim of utilizing their motivational capabilities. Even if game elements do not directly affect cognitive learning outcomes, they can keep learners engaged and support long-term loyalties. In this contribution, we present an investigation of the effect of game elements with a specific focus on affective and motivational aspects. In particular, we report a value-added online experiment, comparing a game-based version with a non-game-based version of an association learning task. In total, 61 participants completed the experiment. While we find comparable cognitive learning outcomes, we find medium and large differences in affective and motivational outcomes. Game elements are associated with an increase in positive affect and increased perceived competence compared to the non-game-based task. The game-based task was further perceived significantly more attractive and stimulating. Mediation models revealed that the increased cognitive cost introduced by game elements was effectively balanced by their benefits regarding motivation. The latter was partially mediated by changes in positive affect. In sum, the net cognitive outcome was the same for both tasks, but learners in the game-based condition were more positively affected, more motivated and felt more competent. Implications and future research directions are discussed.

Original languageEnglish
Title of host publicationGames and Learning Alliance - 12th International Conference, GALA 2023, Proceedings
EditorsPierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti
PublisherSpringer
Pages234-243
Number of pages10
ISBN (Electronic)978-3-031-49065-1
ISBN (Print)978-3-031-49064-4
DOIs
Publication statusPublished - 2023
Publication typeA4 Article in conference proceedings
EventInternational Conference on Games and Learning Alliance - Dublin, Ireland
Duration: 29 Nov 20231 Dec 2023

Publication series

NameLecture Notes in Computer Science
Volume14475 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceInternational Conference on Games and Learning Alliance
Country/TerritoryIreland
CityDublin
Period29/11/231/12/23

Keywords

  • affect
  • association learning
  • cognition
  • game elements
  • motivation

Publication forum classification

  • Publication forum level 1

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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