Abstract
Serious or educational games gain increasing research interest as tools to augment traditional instructional approaches on scholastic learning, especially in mathematics education. In this study, we investigated whether game-based approaches may not only be useful to foster numerical learning but may also be valid as an assessment tool. To measure their conceptual knowledge of fractions eleven-year-old students played a math game on tablet computers using tilt-control to navigate an avatar along a number line for a total of 30 min. Findings indicated that hallmark effects of fraction magnitude processing typically observed in basic research, such as the numerical distance effect, were successfully replicated using the game-based assessment. Moreover, fraction comparison performance as well as fraction estimation accuracy correlated significantly with students’ math grades. Therefore, the results of the current study suggest that game-based learning environments for fraction education (even using tilt-control) may also allow for a valid assessment of students’ fraction knowledge.
Original language | English |
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Pages (from-to) | 197-206 |
Number of pages | 10 |
Journal | Computers in Human Behavior |
Volume | 70 |
DOIs | |
Publication status | Published - 1 May 2017 |
Publication type | A1 Journal article-refereed |
Keywords
- Alternative assessment
- Digital game
- Fractions
- Mathematics
- Serious game
Publication forum classification
- Publication forum level 2
ASJC Scopus subject areas
- Arts and Humanities (miscellaneous)
- Human-Computer Interaction
- General Psychology