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Augmented play: An analysis of augmented reality features in location-based games

Research output: Contribution to journalArticleScientificpeer-review

22 Citations (Scopus)
162 Downloads (Pure)

Abstract

As well as popularising location-based games, Pokémon GO helped connect location-based play with augmented reality (AR), bringing this still-nascent technology into the mainstream. Despite growing use of AR, its long-promised revolutionary potential remains stifled by limited innovation, technical barriers and lack of uptake by users. To explore how AR figures into location-based games, we analysed 11 location-based games with AR features. We identify four overarching ways these games incorporate the physical environment into gameplay: through superimposition, blending, immersivity and materiality. Our findings show that AR is most commonly a gimmick rather than a central element of the game experience and remains substantially hindered by technical glitches and limitations. While more advanced and deeply integrated AR mechanics are emerging, its use in location-based games remain far from the ‘technological imaginaries’ that have accompanied its development as AR continually oscillates between its status as a ‘mundane’ and ‘always-imminent’ technology.
Original languageEnglish
Pages (from-to)342-361
JournalConvergence
Volume29
Issue number2
Early online date13 Feb 2023
DOIs
Publication statusPublished - 2023
Publication typeA1 Journal article-refereed

Keywords

  • augmented reality
  • location-based games
  • mobile games

Publication forum classification

  • Publication forum level 2

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