Abstract
As well as popularising location-based games, Pokémon GO helped connect location-based play with augmented reality (AR), bringing this still-nascent technology into the mainstream. Despite growing use of AR, its long-promised revolutionary potential remains stifled by limited innovation, technical barriers and lack of uptake by users. To explore how AR figures into location-based games, we analysed 11 location-based games with AR features. We identify four overarching ways these games incorporate the physical environment into gameplay: through superimposition, blending, immersivity and materiality. Our findings show that AR is most commonly a gimmick rather than a central element of the game experience and remains substantially hindered by technical glitches and limitations. While more advanced and deeply integrated AR mechanics are emerging, its use in location-based games remain far from the ‘technological imaginaries’ that have accompanied its development as AR continually oscillates between its status as a ‘mundane’ and ‘always-imminent’ technology.
| Original language | English |
|---|---|
| Pages (from-to) | 342-361 |
| Journal | Convergence |
| Volume | 29 |
| Issue number | 2 |
| Early online date | 13 Feb 2023 |
| DOIs | |
| Publication status | Published - 2023 |
| Publication type | A1 Journal article-refereed |
Keywords
- augmented reality
- location-based games
- mobile games
Publication forum classification
- Publication forum level 2
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