Balancing the Augmented Experience: Design Tensions in the Location-based Game Pikmin Bloom

Research output: Other conference contributionAbstractScientific

8 Citations (Scopus)

Abstract

Within the general development of games becoming more pervasive and daily life turning more gameful, various location-and movement-based games have become prominent in contemporary culture, and are increasingly used in augmenting the physical reality. This study investigates tensions that arise in augmenting the mundane experience of walking in both urban and nature environments with location-based games (LBGs). We conducted an 8-week autoethnographic study of a newly launched LBG, Pikmin Bloom, a game that can be characterised as gamified walking. We focused on the central design tension of "augmenting walking vs. avoiding disturbing players' everyday life."Connected to this, we discuss four other tensions: (1) promise of future vs. enjoyable present; (2) too abundant vs. too scarce rewards; (3) seeking symbiosis vs. manipulating the environment; and (4) player privacy vs. immersive gameplay. This work-in-progress suggests that failing to optimally balance these tensions can have detrimental effects on the playing experience.

Original languageEnglish
DOIs
Publication statusPublished - 27 Apr 2022
Publication typeNot Eligible
Event2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022 - Virtual, Online, United States
Duration: 30 Apr 20225 May 2022

Conference

Conference2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022
Country/TerritoryUnited States
CityVirtual, Online
Period30/04/225/05/22

Keywords

  • augmented reality
  • design tensions
  • location-based games
  • pikmin bloom

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

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