Challenges of Remote XR Experimentation: Balancing the Trade-Offs for a Successful Remote Study

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

In recent years, accelerated by the worldwide pandemic, remote research has become of critical interest to the research community. Although remote experimentation is not a novel topic in Human-Computer Interaction, there is a lack of a unified model and procedural knowledge on how to prepare and conduct remote experiments, particularly when incorporating complex, state-of-the-art technologies like Extended Reality. To address this, we reflect on three remote mixed methods experiments, conducted during the pandemic. Drawing from our lessons learned, we aim to share our insights and enrich the existing literature on preparing for remote experimentation and mitigating its limitations. We introduce the concept of reverse remote moderation and contribute further by outlining the dimensions of control in remote experimentation and categorizing the associated challenges, thereby advancing the future of remote experimentation in the after-covid time.

Original languageEnglish
Title of host publicationACADEMIC MINDTREK 2024 - Proceedings of the 27th International Academic Mindtrek Conference
PublisherACM
Pages294-300
Number of pages7
ISBN (Electronic)979-8-4007-1823-6
DOIs
Publication statusPublished - 8 Oct 2024
Publication typeA4 Article in conference proceedings
EventInternational Academic Mindtrek conference - Tampere, Finland
Duration: 8 Oct 202411 Oct 2024
https://www.mindtrek.org

Publication series

NameACM International Conference Proceeding Series

Conference

ConferenceInternational Academic Mindtrek conference
Country/TerritoryFinland
CityTampere
Period8/10/2411/10/24
Internet address

Keywords

  • Extended Reality
  • Remote Experimentation
  • Remote Methodologies
  • Virtual Reality

Publication forum classification

  • Publication forum level 1

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

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