Co-designing a Hybrid Game for Training Use of Proper Personal Protective Equipment in Different Clinical Scenarios

Sari Merilampi, Mirka Leino, Taina Jyräkoski, Adnan Mehmood, Jenni Huhtasalo, Anja Poberznik, Krista Toivonen, Pauli Valo, Joonas Kortelainen, Tommi Lehtinen, Johanna Virkki

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)
17 Downloads (Pure)

Abstract

As highlighted by the current COVID-19 pandemic, all healthcare staff must use proper personal protective equipment in each clinical environment. This requires an understanding on the suitability of various types of equipment for different clinical scenarios, as well as knowledge on their appropriate application. Thus, learning how to use personal protective equipment in different healthcare environments is of great importance, and innovative ideas to support learning are needed. Recently, digital game-based learning has gained a lot of interest as a tool creating motivational learning for different learners. In this publication, we are presenting a hybrid game for training use of proper personal protective equipment. The player needs to select and put on suitable equipment for the clinical scenarios presented by the game. The initial game concept and the technical setup were created by following co-designing method in a multidisciplinary workshop. Subsequently, an early prototype version was introduced to nurses and nursing teachers for comments on further development ideas. According to the experts, the game concept is warmly welcomed for different user groups. The experts also provided several development ideas, which are introduced in this publication and implemented for the future versions of the game. The game is built around personal protective equipment tagged with passive UHF RFID tags and can thus be easily modified for different personal safety equipment and different clinical scenarios.

Original languageEnglish
Title of host publication2021 IEEE 9th International Conference on Serious Games and Applications for Health (SeGAH)
EditorsNuno Dias, Hock Chuan Lim, Nuno Rodrigues, Joao Vilaca, Shafiz Affendi Mohd Yusof, Eva Oliveira, Duarte Duque
PublisherIEEE
ISBN (Electronic)9781665426497
DOIs
Publication statusPublished - 4 Aug 2021
Publication typeA4 Article in conference proceedings
EventIEEE International Conference on Serious Games and Applications for Health -
Duration: 1 Jan 1900 → …

Publication series

NameIEEE International Conference on Serious Games and Applications for Health
ISSN (Print)2330-5649
ISSN (Electronic)2573-3060

Conference

ConferenceIEEE International Conference on Serious Games and Applications for Health
Period1/01/00 → …

Keywords

  • eo-design
  • game-based learning
  • hybrid game
  • infection control
  • nursing education
  • occupational safety
  • passive RFID
  • patient safety
  • personal protective equipment

Publication forum classification

  • Publication forum level 1

ASJC Scopus subject areas

  • Computer Science Applications
  • Media Technology
  • Health Informatics
  • Social Psychology
  • Health(social science)

Fingerprint

Dive into the research topics of 'Co-designing a Hybrid Game for Training Use of Proper Personal Protective Equipment in Different Clinical Scenarios'. Together they form a unique fingerprint.

Cite this