Collaborative Video Challenges: a Playful Concept of Proximity-Based Social Interaction

Susanna Paasovaara, Thomas Olsson, Ekaterina Olshannikova

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

3 Citations (Scopus)

Abstract

Mobile proximity-based networking technologies like Wi-Fi Direct enable applications that allow interaction between co-located users and device-to-device transfer of large amounts of data. To explore new ways of
utilizing such enablers, we designed a concept that allows users to create collaborative video challenges, and further spread them device-to-device via Wi-Fi direct. The concept offers means for proximity-based playful social interaction, mediated by collaboratively created stories consisting of several clips. We present a preliminary user study to gather early feedback on the concept and to identify main hindrances. Our analysis shows promising results: the concept is considered as fun and playful, and there is high interest to follow how the challenges proceed. We discuss various opportunities and challenges as well as present ideas for further research.
Original languageEnglish
Title of host publicationCHI EA '15 Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
PublisherACM
Number of pages6
ISBN (Print)978-1-4503-3146-3
DOIs
Publication statusPublished - 2015
Publication typeNot Eligible

Fingerprint

Dive into the research topics of 'Collaborative Video Challenges: a Playful Concept of Proximity-Based Social Interaction'. Together they form a unique fingerprint.

Cite this