Abstract
Mobile proximity-based networking technologies like Wi-Fi Direct enable applications that allow interaction between co-located users and device-to-device transfer of large amounts of data. To explore new ways of
utilizing such enablers, we designed a concept that allows users to create collaborative video challenges, and further spread them device-to-device via Wi-Fi direct. The concept offers means for proximity-based playful social interaction, mediated by collaboratively created stories consisting of several clips. We present a preliminary user study to gather early feedback on the concept and to identify main hindrances. Our analysis shows promising results: the concept is considered as fun and playful, and there is high interest to follow how the challenges proceed. We discuss various opportunities and challenges as well as present ideas for further research.
utilizing such enablers, we designed a concept that allows users to create collaborative video challenges, and further spread them device-to-device via Wi-Fi direct. The concept offers means for proximity-based playful social interaction, mediated by collaboratively created stories consisting of several clips. We present a preliminary user study to gather early feedback on the concept and to identify main hindrances. Our analysis shows promising results: the concept is considered as fun and playful, and there is high interest to follow how the challenges proceed. We discuss various opportunities and challenges as well as present ideas for further research.
Original language | English |
---|---|
Title of host publication | CHI EA '15 Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems |
Publisher | ACM |
Number of pages | 6 |
ISBN (Print) | 978-1-4503-3146-3 |
DOIs | |
Publication status | Published - 2015 |
Publication type | Not Eligible |