Color game: A collaborative social robotic game for icebreaking; Towards the design of robotic ambiences as part of smart building services

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2 Citations (Scopus)
47 Downloads (Pure)

Abstract

Social robots are entering our workplaces, homes, medical and educational systems in assistive and collaborative roles. In our research, we have investigated the use of a social robot Pepper as an interactive icebreaker host to create a positive atmosphere at events. This paper presents two user studies (total n=43) in which we evaluated two interactive prototypes of playful applications on Pepper, with the overall aim of providing a personal and entertaining service for event attendees. Data about users' experiences and attitudes were collected with semi-structured interviews, surveys, and observations. The results of the studies suggest that the majority of the participants had pleasurable and positive experiences with the robot and its applications. Moreover, their positive encounters led them to accept social robots as icebreaker hosts to connect with strangers. Based on our findings, we present a list of design implications to help the future design of social robots used to facilitate social connectedness, and to aid in the development of social robots as intelligent agents performing tasks as integrated parts of smart spaces.

Original languageEnglish
Title of host publicationAcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference
Subtitle of host publicationJanuary 2020, Tampere
PublisherACM
Pages10-19
Number of pages10
ISBN (Electronic)9781450377744
DOIs
Publication statusPublished - 29 Jan 2020
Publication typeA4 Article in conference proceedings
EventAcademic MindTrek Conference - Tampere, Finland
Duration: 29 Jan 202030 Jan 2020

Conference

ConferenceAcademic MindTrek Conference
Country/TerritoryFinland
CityTampere
Period29/01/2030/01/20

Keywords

  • human robot interaction
  • ice breaking
  • smart building
  • social connectedness
  • social robots
  • user experience

Publication forum classification

  • Publication forum level 1

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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