Composing Music Through Tile-based Games

Samuli Laato, Sampsa Rauti, Alexander Espeseth, Heinrich Söbke, Juho Hamari, Oguz Oz Buruk

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

In the realm of music we have multiple examples of successful rock stars, composers and producers who describe themselves as self-taught. This suggests there might be a demand in formal music education for learning technologies that support students' self-propelled discovery. In this theoretical work, we explore the design space of educational music composing games that would allow students to explore and learn music theory concepts at their leisure. We designed four unique tile-based music creation games based on popular contemporary video game genres, and evaluated them from the perspectives of learning and musical expression. This study opens up new avenues in music composing game design, and offers examples of some ways in which games can be harnessed as vehicles to learn music theory and composition.

Original languageEnglish
Title of host publication2023 IEEE International Symposium on Multimedia, ISM 2023
Subtitle of host publicationProceedings
PublisherIEEE
Pages309-314
Number of pages6
ISBN (Electronic)979-8-3503-9576-1
DOIs
Publication statusPublished - 2023
Publication typeA4 Article in conference proceedings
EventIEEE International Symposium on Multimedia - Laguna Hills, United States
Duration: 11 Dec 202313 Dec 2023

Conference

ConferenceIEEE International Symposium on Multimedia
Country/TerritoryUnited States
CityLaguna Hills
Period11/12/2313/12/23

Keywords

  • discrete logic
  • mathematics
  • music
  • Music education
  • tile-based games
  • video games

Publication forum classification

  • Publication forum level 1

ASJC Scopus subject areas

  • Signal Processing
  • Media Technology
  • Modelling and Simulation

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