@inproceedings{2c41a770674c49b3bd7e96c075275ed4,
title = "Creating immersive audio and lighting based physical exercise games for schoolchildren",
abstract = "We have created story-based exercise games utilizing light and sound to encourage children to participate in physical exercise in schools. Our reasonably priced technological setup provides practical and expressive means for creating immersive and rich experiences to support physical exercise education in schools. Studies conducted in schools showed that the story and drama elements draw children into the world of the exercise game. Moreover, children who do not like traditional games and exercises engaged in these activities. Our experiences also suggest that children's imagination plays a great role in the design and engagement into exercise games, which makes co-creation with children a viable and exciting approach to creating new games.",
keywords = "Exergaming, Interactive lighting, Storytelling, exercise game exergame lighting stories, Exergaming, Interactive lighting, Storytelling, exercise game exergame lighting stories",
author = "Jaakko Hakulinen and Markku Turunen and Tomi Heimonen and Tuuli Keskinen and Antti Sand and Janne Paavilainen and Jaana Parviainen and Sari Yrj{\"a}n{\"a}inen and Frans M{\"a}yr{\"a} and Jussi Okkonen and Roope Raisamo",
year = "2013",
doi = "10.1007/978-3-319-03161-3_22",
language = "English",
isbn = "978-3-319-03160-6",
volume = "8253 LNCS",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
pages = "308--319",
editor = "Reidsma Dennis and Katayose Haruhiro and Anton Nijholt",
booktitle = "Advances in Computer Entertainment - 10th International Conference, ACE 2013, Proceedings",
note = "10th International Conference on Advances in Computer Entertainment, ACE 2013 ; Conference date: 01-01-2013",
}