Creating immersive audio and lighting based physical exercise games for schoolchildren

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    4 Citations (Scopus)

    Abstract

    We have created story-based exercise games utilizing light and sound to encourage children to participate in physical exercise in schools. Our reasonably priced technological setup provides practical and expressive means for creating immersive and rich experiences to support physical exercise education in schools. Studies conducted in schools showed that the story and drama elements draw children into the world of the exercise game. Moreover, children who do not like traditional games and exercises engaged in these activities. Our experiences also suggest that children's imagination plays a great role in the design and engagement into exercise games, which makes co-creation with children a viable and exciting approach to creating new games.

    Original languageEnglish
    Title of host publicationAdvances in Computer Entertainment - 10th International Conference, ACE 2013, Proceedings
    EditorsReidsma Dennis, Katayose Haruhiro, Anton Nijholt
    Pages308-319
    Number of pages12
    Volume8253 LNCS
    DOIs
    Publication statusPublished - 2013
    Publication typeA4 Article in conference proceedings
    Event10th International Conference on Advances in Computer Entertainment, ACE 2013 -
    Duration: 1 Jan 2013 → …

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume8253 LNCS
    ISSN (Print)0302-9743

    Conference

    Conference10th International Conference on Advances in Computer Entertainment, ACE 2013
    Period1/01/13 → …

    Keywords

    • Exergaming
    • Interactive lighting
    • Storytelling
    • exercise game exergame lighting stories

    Publication forum classification

    • Publication forum level 1

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