Abstract
Creativity, as one of the most important 21st-century skills, plays a key role in knowledge creation and utilization. While improving the awareness, ability, and level of creativity is a global challenge, especially in education, organizational management, and specific creative fields (e.g., music, arts and crafts, and poetry). The emerging virtual technologies such as VR (virtual reality), metaverse, and MR (mixed reality) provide environments with infinite possibilities for creative activities. However, to date, there has been a limited understanding of whether, how and to what extent VR can influence human creativity. The current study seeks to bridge this gap by carrying out a systematic literature review with 52 papers related to the applications of VR for creativity. The findings of the review encompass various aspects, including research methods, theories, contexts, characteristics of VR and creativity as well as their relationships. Drawing on the synthesized findings, four main thematic agendas are further proposed for future study.
| Original language | English |
|---|---|
| Title of host publication | Australasian Conference on Information Systems (ACIS) 2023 |
| Publisher | Association for Information Systems |
| Publication status | Published - 2 Dec 2023 |
| Publication type | A4 Article in conference proceedings |
| Event | Australasian Conferences on Information Systems (ACIS) - Wellington, New Zealand Duration: 5 Dec 2023 → 8 Dec 2023 |
Publication series
| Name | Australasian Conference on Information Systems |
|---|---|
| ISSN (Electronic) | 2652-4066 |
Conference
| Conference | Australasian Conferences on Information Systems (ACIS) |
|---|---|
| Country/Territory | New Zealand |
| City | Wellington |
| Period | 5/12/23 → 8/12/23 |
Funding
This study was funded by the Foundation for Economic Education under Grant No. 210301 (GAMETH); and the Academy of Finland Flagship Programme under Grant No. 337653 (UNITE); and KAUTE Foundation under Grant No. 20200531 (VIRTUMER).
Keywords
- Metaverse
- Innovation
- Knowledge Creation
- Cognition
- Problem-solving
Publication forum classification
- Publication forum level 1
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