Dance and Mind Control in The Lands Between. Video-based Study-in-progress of Alternative Game Interfaces in Elden Ring Livestreaming

Aska Mayer, Marcel Thiel-Woznica

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Downloads (Pure)

Abstract

Game controllers are a crucial element of gameplay experience and agency. Still, they are rarely centered in game livestreaming potentially due to familiarity of users and audiences with them. Within this explorative study-in-progress, we center alternative game controllers, which break with this expectation structures both for player and audience and therefore present new challenges for gameplay structure and technology mediation. To explore this phenomenon, we conducted a video interaction analysis of two Elden Ring livestreams presenting different alternative control modes, a brain-computer-interface (invisible control) and a repurposed Dance Pad (embodied control). It will be shown that the analysed alternative game controllers 1) alter the embodied representation of play, 2) require the adoption of new gameplay structures, and 3) make the development and appearance of evidence practices necessary, to communicate potentially unfamiliar functionality to users.
Original languageEnglish
Title of host publicationCHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play
EditorsOğuz 'Oz' Buruk, Guo Freeman, Juho Hamari
PublisherACM
Pages188-193
ISBN (Electronic)979-8-4007-0692-9
DOIs
Publication statusPublished - 14 Oct 2024
Publication typeA4 Article in conference proceedings
EventThe Annual Symposium on Computer-Human Interaction in Play - Tampere, Finland
Duration: 14 Oct 202417 Oct 2024

Conference

ConferenceThe Annual Symposium on Computer-Human Interaction in Play
Country/TerritoryFinland
CityTampere
Period14/10/2417/10/24

Publication forum classification

  • Publication forum level 1

Fingerprint

Dive into the research topics of 'Dance and Mind Control in The Lands Between. Video-based Study-in-progress of Alternative Game Interfaces in Elden Ring Livestreaming'. Together they form a unique fingerprint.

Cite this