DDISH-GI: Dynamic Distributed Spherical Harmonics Global Illumination

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2 Citations (Scopus)
9 Downloads (Pure)

Abstract

We propose a real-time hybrid rendering algorithm that off-loads computationally complex rendering of indirect lighting from mobile client devices to dedicated ray tracing hardware on the server with a hybrid real-time computer graphics rendering algorithm. Spherical harmonics (SH) light probes are updated with path tracing on the server side, and the final frame is rendered with a fast rasterization-based pipeline that uses the light probes to approximate high quality indirect diffuse lighting and glossy specular reflections. That is, the rendering workload can be split to multiple devices across the network with a small bandwidth usage. It also benefits multi-user and multi-view scenarios by separating indirect lighting computation from camera positioning. Compared to simply streaming fully remotely rendered frames, the approach is more robust to network interruptions and latency. Furthermore, we propose a specular approximation for GGX materials via zonal harmonics (ZH). This alleviates the need to implement more computationally complex algorithms, such as screen space reflections, which was suggested in the state-of-the-art dynamic diffuse global illumination (DDGI) method. We show that the image quality of the proposed method is similar to that of DDGI, with a 23 times more compact data structure.
Original languageEnglish
Title of host publicationAdvances in Computer Graphics
Subtitle of host publication38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6–10, 2021, Proceedings
EditorsNadia Magnenat-Thalmann, Victoria Interrante, Daniel Thalmann, George Papagiannakis, Bin Sheng, Jinman Kim, Marina Gavrilova
PublisherSpringer
Pages433-451
Number of pages19
ISBN (Electronic)978-3-030-89029-2
ISBN (Print)978-3-030-89028-5
DOIs
Publication statusPublished - 2021
Publication typeA4 Article in conference proceedings
EventComputer Graphics International Conference -
Duration: 6 Sept 202110 Sept 2021

Publication series

NameLecture Notes in Computer Science
Volume13002
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceComputer Graphics International Conference
Period6/09/2110/09/21

Publication forum classification

  • Publication forum level 1

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