Demo: CiThruS Traffic Scene Simulator

Teo Niemirepo, Juuso Toivonen, Mikko Pitkanen, Marko Viitanen, Jarno Vanne

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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This paper describes the main features of our open-source CiThruS simulation environment and a demonstration setup for it. This lightweight simulator is designed for 360-degree traffic imaging at arbitrary positions in the city. It is built with Unity using the open Windridge City Asset, which we populated with autonomous vehicles and pedestrians. The vehicles navigate the city by following predetermined and user-customizable nodes on the map. They can also detect other vehicles, pedestrians, and traffic lights for simple collision avoidance and a smoother traffic flow. The pedestrians walk on the sidewalks and stop at the traffic lights when crossing streets. Weather, time-of-day, and lens effects bring the environment closer to the reality. In the demonstration, the simulation is controlled with an Xbox controller and run in real time on a consumer-grade laptop equipped with an Intel Core i7 4-core CPU and Nvidia GTX 1060 GPU.
Original languageEnglish
Title of host publication2019 IEEE Vehicular Networking Conference (VNC)
Number of pages2
ISBN (Electronic)978-1-7281-4571-6
ISBN (Print)978-1-7281-4572-3
Publication statusPublished - 2019
Publication typeA4 Article in conference proceedings
EventIEEE Vehicular Networking Conference -
Duration: 1 Jan 1900 → …

Publication series

NameIEEE Vehicular Networking Conference
ISSN (Print)2157-9857
ISSN (Electronic)2157-9865


ConferenceIEEE Vehicular Networking Conference
Period1/01/00 → …

Publication forum classification

  • Publication forum level 1


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