TY - GEN
T1 - Depth-of-Field Guided Rendering For Light Field Displays
AU - Akbar, Kamran
AU - Bregovic, Robert
PY - 2024/1/31
Y1 - 2024/1/31
N2 - Light field displays have a finite angular and spatial resolution, which limits the displays depth-of-field, that is, the depth range around the display screen in which the display can visualize a 3D scene with the maximum spatial resolution. This limitation causes aliasing artifacts in the parts of the scene that are outside of that range, resulting in a distorted appearance. The aliasing artifacts can be mitigated by properly blurring those parts, with blurring preferably done at the rendering stage. Though methods for rendering a single view with a correct depth of field exist, using those methods for rendering a large light field is computationally heavy. In this paper we propose a method for simultaneously rendering multiple adjacent views in a light field, with each of them having the required depth of field. By means of examples, we show that the proposed method can render a desired light field several times faster than methods for rendering a single view, without compromising on the overall rendered quality.
AB - Light field displays have a finite angular and spatial resolution, which limits the displays depth-of-field, that is, the depth range around the display screen in which the display can visualize a 3D scene with the maximum spatial resolution. This limitation causes aliasing artifacts in the parts of the scene that are outside of that range, resulting in a distorted appearance. The aliasing artifacts can be mitigated by properly blurring those parts, with blurring preferably done at the rendering stage. Though methods for rendering a single view with a correct depth of field exist, using those methods for rendering a large light field is computationally heavy. In this paper we propose a method for simultaneously rendering multiple adjacent views in a light field, with each of them having the required depth of field. By means of examples, we show that the proposed method can render a desired light field several times faster than methods for rendering a single view, without compromising on the overall rendered quality.
KW - aliasing
KW - light field
KW - depth of field
U2 - 10.2352/EI.2024.36.10.IPAS-367
DO - 10.2352/EI.2024.36.10.IPAS-367
M3 - Conference contribution
VL - 36
T3 - IS&T International Symposium on Electronic Imaging
SP - 367-1 - 367-6
BT - Electronic Imaging 2024
PB - Society for Imaging Science and Technology
CY - IS&T 7003 Kilworth Lane, Springfield, VA 22151 USA
T2 - Electronic Imaging Symposium
Y2 - 21 January 2024 through 25 January 2024
ER -