Design principles for social exchange in social virtual reality-enabled virtual teams

Research output: Contribution to journalArticleScientificpeer-review

8 Citations (Scopus)
30 Downloads (Pure)

Abstract

Social virtual reality (SVR) is a novel technology that can simulate and potentially enhance our face-to-face interactions. However, our understanding of interpersonal communication in SVR is still limited. To address this research gap, we describe how SVR enables social exchange (i.e., fundamental communication patterns of trust and reciprocity between individuals), which is closely related to virtual team performance. We present an information systems design theory for social exchange in SVR-enabled virtual teams (SE-SVR). Drawing from affordance theory and social exchange theory, we describe how SVR material properties (i.e., avatars, virtual objects, virtual space, and verbal and nonverbal communication features) enable and foster social exchange in SVR. As a theoretical contribution, we propose design principles for social exchange in SVR and connect them with testable theoretical propositions. Furthermore, we present the concept of interacting with presence, which facilitates users’ affordance perceptions in SVR. We conceptually validate our design principles and illustrate our design through an artifact instantiation: XR Campus, which is a minimum viable product of a collaborative platform for the ECIU University. Our SE-SVR theory has important research and practice implications because it explains how critical aspects of organizational remote communication can be considered in SVR design.

Original languageEnglish
Pages (from-to)2791-2820
JournalVIRTUAL REALITY
Volume27
Early online date2023
DOIs
Publication statusPublished - 2023
Publication typeA1 Journal article-refereed

Keywords

  • Affordance theory
  • Design theory
  • Reciprocity
  • Social exchange theory
  • Social virtual reality
  • Trust

Publication forum classification

  • Publication forum level 2

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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