Designing Gaming Wearables: From Participatory Design to Concept Creation

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

15 Citations (Scopus)
45 Downloads (Pure)

Abstract

In this pictorial, we depict our design process on gaming wearables starting from participatory design workshops to concept creation. Wearables possess strong qualities for gaming such as performativity, sociality and interactivity. However, it is an emergent field and there is a dearth of design knowledge especially when it comes to designing wearables for mainstream gaming platforms such as game consoles. Our aim is to explore this field elaborately with a research through design approach and also clearly exemplify how our design process progressed through different phases. Our results, apart from helping wearables designers to understand critical features for mainstream gaming, will also demonstrate the techniques and methods for extracting knowledge from PD workshops and incorporating it in a conceptual design phase.
Original languageEnglish
Title of host publicationTEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction
EditorsRaphael Wimmer
PublisherACM
Number of pages14
ISBN (Print)9781450382137
DOIs
Publication statusPublished - 14 Feb 2021
Publication typeA4 Article in conference proceedings
EventInternational Conference on Tangible, Embedded, and Embodied Interaction - Salzburg, Austria
Duration: 14 Feb 202117 Feb 2021

Conference

ConferenceInternational Conference on Tangible, Embedded, and Embodied Interaction
Country/TerritoryAustria
CitySalzburg
Period14/02/2117/02/21

Publication forum classification

  • Publication forum level 1

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