Abstract
In this pictorial, we depict our design process on gaming wearables starting from participatory design workshops to concept creation. Wearables possess strong qualities for gaming such as performativity, sociality and interactivity. However, it is an emergent field and there is a dearth of design knowledge especially when it comes to designing wearables for mainstream gaming platforms such as game consoles. Our aim is to explore this field elaborately with a research through design approach and also clearly exemplify how our design process progressed through different phases. Our results, apart from helping wearables designers to understand critical features for mainstream gaming, will also demonstrate the techniques and methods for extracting knowledge from PD workshops and incorporating it in a conceptual design phase.
Original language | English |
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Title of host publication | TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction |
Editors | Raphael Wimmer |
Publisher | ACM |
Number of pages | 14 |
ISBN (Print) | 9781450382137 |
DOIs | |
Publication status | Published - 14 Feb 2021 |
Publication type | A4 Article in conference proceedings |
Event | International Conference on Tangible, Embedded, and Embodied Interaction - Salzburg, Austria Duration: 14 Feb 2021 → 17 Feb 2021 |
Conference
Conference | International Conference on Tangible, Embedded, and Embodied Interaction |
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Country/Territory | Austria |
City | Salzburg |
Period | 14/02/21 → 17/02/21 |
Publication forum classification
- Publication forum level 1