Abstract
In this article we examine playful hybrid products located in the intersection of toys and games. By hybrid, we mean games and toys that utilize digital environments to provide added value to tactile, physical or material experiences. The paper aims to create a preliminary model for mapping hybrid dimensions. Our initial analysis paints a picture of a design space with varied degrees of hybridity. Comparing seven example cases lets us see how in some products the digital part of the experience is independent of the material side, while sometimes these sides are co-dependent. Further, in some cases the digital and material halves are intertwined to a synchronous experience, whereas in others they take turns. Our analysis is preliminary at this point and we conclude that there is much room for future research in the field of hybrid play products.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013 |
| Editors | Arthur Lugmayr |
| Pages | 237-244 |
| Number of pages | 8 |
| DOIs | |
| Publication status | Published - 2013 |
| Publication type | A4 Article in conference proceedings |
| Event | 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013 - Duration: 1 Jan 2013 → … |
Conference
| Conference | 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013 |
|---|---|
| Period | 1/01/13 → … |
Keywords
- Digital play
- Games
- Hybrid games
- Hybrid toys
- Invizimals
- Material play
- Skylanders
- Toys
- Toys 3.0
- design
- human factors
- theory
Publication forum classification
- Publication forum level 1