Dimensions of hybrid in playful products

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    33 Citations (Scopus)

    Abstract

    In this article we examine playful hybrid products located in the intersection of toys and games. By hybrid, we mean games and toys that utilize digital environments to provide added value to tactile, physical or material experiences. The paper aims to create a preliminary model for mapping hybrid dimensions. Our initial analysis paints a picture of a design space with varied degrees of hybridity. Comparing seven example cases lets us see how in some products the digital part of the experience is independent of the material side, while sometimes these sides are co-dependent. Further, in some cases the digital and material halves are intertwined to a synchronous experience, whereas in others they take turns. Our analysis is preliminary at this point and we conclude that there is much room for future research in the field of hybrid play products.

    Original languageEnglish
    Title of host publicationProceedings of the 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013
    EditorsArthur Lugmayr
    Pages237-244
    Number of pages8
    DOIs
    Publication statusPublished - 2013
    Publication typeA4 Article in conference proceedings
    Event17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013 -
    Duration: 1 Jan 2013 → …

    Conference

    Conference17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013
    Period1/01/13 → …

    Keywords

    • Digital play
    • Games
    • Hybrid games
    • Hybrid toys
    • Invizimals
    • Material play
    • Skylanders
    • Toys
    • Toys 3.0
    • design
    • human factors
    • theory

    Publication forum classification

    • Publication forum level 1

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