Abstract
In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of secondary studies (e.g., systematic literature reviews) in this field, it is difficult to get the state-of-the-art of this research domain. To address this problem, we conducted a systematic literature review to identify i) which gamification design methods have been used in the studies about gamification and Flow Theory, ii) which gamification elements have been used in these studies, Hi) which methods have been used to evaluate the users' flow experience in gamified settings, and iv) how gamification affects users' flow experience. The main results show that there is growing interest to this field, as the number of publications is increasing. The most significant interest is in the area of gamification in education. However, there is no unanimity regarding the preferred method of the study or the effects of gamification on users' experience. Our results highlight the importance of conducting new experimental studies investigating how gamification affects the users' flow experience in different gamified settings, applications and domains.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 5th International GamiFIN Conference Levi, Finland, April 7-9, 2021 |
| Editors | Mila Bujić, Jonna Koivisto, Juho Hamari |
| Publisher | CEUR-WS |
| Pages | 110-119 |
| Number of pages | 10 |
| Volume | 2883 |
| Publication status | Published - 2021 |
| Publication type | A4 Article in conference proceedings |
| Event | 5th International GamiFIN Conference, GamiFIN 2021 - Virtual, Levi, Finland Duration: 7 Apr 2021 → 9 Apr 2021 |
Publication series
| Name | CEUR Workshop Proceedings |
|---|---|
| Publisher | CEUR-WS |
| Volume | 2883 |
| ISSN (Print) | 1613-0073 |
Conference
| Conference | 5th International GamiFIN Conference, GamiFIN 2021 |
|---|---|
| Country/Territory | Finland |
| City | Virtual, Levi |
| Period | 7/04/21 → 9/04/21 |
Funding
The authors would like to thank the grant provided by Sao Paulo Research Foundation (FAPESP), Projects: 2018/07688- 1, 2020/02801-4, 2016/02765-2, and 2018/15917-0; CAPES and CNPq.
Keywords
- Flow theory
- Gamification
- Gamified settings
- Literature review
- User experience
Publication forum classification
- Publication forum level 1
ASJC Scopus subject areas
- General Computer Science
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