Edutainment in the Context of Science Communication in Virtual Reality

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Abstract

As social media becomes increasingly integral to science communication, there is a rising interest in blending education with entertainment to captivate the public. This paper presents the design of a virtual reality (VR) experience that strategically employs engagement strategies such as anticipation, surprise, juiciness, and agency, aimed at enhancing learning within science education. Leveraging the immersive capabilities of VR, the virtual environment seeks to adapt these social media elements to examine their potential in boosting engagement and learning. The VR experience will be used in an experiment featuring a controlled design, varying levels of interaction and sensory feedback to evaluate their influence on participants’ understanding of scientific concepts. By integrating these engaging elements, the experiment anticipates enhancing the educational utility of VR, guiding the development of more effective VR educational tools and broadening the appeal and accessibility of science learning for diverse audiences.

Original languageEnglish
Title of host publicationCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play
PublisherACM
Pages359-364
Number of pages6
ISBN (Electronic)9798400706929
DOIs
Publication statusPublished - 14 Oct 2024
Publication typeA4 Article in conference proceedings
EventThe Annual Symposium on Computer-Human Interaction in Play - Tampere, Finland
Duration: 14 Oct 202417 Oct 2024

Conference

ConferenceThe Annual Symposium on Computer-Human Interaction in Play
Country/TerritoryFinland
CityTampere
Period14/10/2417/10/24

Keywords

  • Extended Reality
  • Learning
  • Public Understanding of Science
  • Virtual Reality

Publication forum classification

  • Publication forum level 1

ASJC Scopus subject areas

  • Human-Computer Interaction

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