Engaging Researchers as Academic Professionals via Online Gamified Service: A Participatory Story

Md Sanaul Haque, Joseph Kehoe, Mujiba Shaima, S. M.Musfequr Rahman, Daire O’Broin

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

Self-Determination Theory (SDT) seeks to underline how, why, and in what contexts an individual's behavior is self-motivated, and it has three needs of autonomy, competence, and relatedness. However, it is unknown about utilizing Self-Determination Theory (SDT) needs of relatedness in citizens' motivation. Citizens such as academic professionals frequently need clarification on how they are progressing on research to avoid feelings of nonbeing progression in achieving their research goal. They may also feel less connected with colleagues and supervisors. To increase their SDT needs, an online gamified service using google drive has been developed. However, we wanted to explore the core elements that support them in doing their work and interacting with others by using gamified service. To do this, we conducted a participatory study with focused group members of 9 researchers as academic professionals from different Universities. The result of the study has informed us that trust and privacy are key elements and other issues that are related to their engagement. The level of autonomy, competence, and relatedness is linked to this, which will demonstrate the effect of an online gamified service on SDT needs.

Original languageEnglish
Title of host publication24th International Conference on Intelligent Games and Simulation, GAME-ON 2023
EditorsJoseph Kehoe, Philip Bourke, Oisin Cawley
Pages19-24
Number of pages6
ISBN (Electronic)9789492859273
Publication statusPublished - 2023
Publication typeA4 Article in conference proceedings
EventInternational Conference on Intelligent Games and Simulation - Carlow, Ireland
Duration: 6 Sept 20238 Sept 2023

Conference

ConferenceInternational Conference on Intelligent Games and Simulation
Country/TerritoryIreland
CityCarlow
Period6/09/238/09/23

Keywords

  • Digital Gamified System
  • Interpersonal Relationships
  • Participatory Study
  • Self-Determination Theory

Publication forum classification

  • Publication forum level 0

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software
  • Artificial Intelligence

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