Expert-Driven (Online) Game Jams for (Game) design education

Annakaisa Kultima, Solip Park, Ville Kankainen, Riikka Aurava, Laura Piispanen, Tomi Kauppinen

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

3 Citations (Scopus)
26 Downloads (Pure)

Abstract

In this paper, we explore a teaching experiment utilizing expert-driven online game jams in the context of game design education. Four online game jams were run as a part of an open lecture series on game development between March 2020 and April 2021. The lectures featured visiting experts exploring the jam themes and giving feedback on the submitted games. For the purpose of evaluating the format, we collected the experiences of the jammers and the experts in addition to observing the events. In this short paper, we concentrate only on the experiences of the experts.

Original languageEnglish
Title of host publicationProceedings of the 6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021
PublisherACM
Pages64-68
Number of pages5
ISBN (Electronic)978-1-4503-8417-9
DOIs
Publication statusPublished - 2 Aug 2021
Publication typeA4 Article in conference proceedings
Event6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021 - Virtual, Online, Canada
Duration: 2 Aug 2021 → …

Publication series

NameACM International Conference Proceeding Series

Conference

Conference6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021
Country/TerritoryCanada
CityVirtual, Online
Period2/08/21 → …

Keywords

  • COVID-19
  • Educational game jams
  • Expert-driven game jams
  • Game design education
  • Game education
  • Jam based learning
  • Online game jam
  • Online learning

Publication forum classification

  • Publication forum level 1

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

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