Exploring characteristics of students’ emotions, flow and motivation in a math game competition

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    14 Citations (Scopus)

    Abstract

    The overall objective of the present study was to investigate associations between emotions, flow experience, intrinsic motivation, and playing performance in a math game competition. Finnish 3rd – 6th graders (n = 251) participated in a math game competition relying on intra-classroom cooperation and inter-classroom competition. During a three-week competition period, students were allowed to freely play a digital rational number game founded on number line estimation task mechanics. An online questionnaire was used to collect students’ experiences after the competition. The results indicated that students who experienced higher positive emotions in the competition also experienced higher levels of flow. Findings also showed that intrinsically motivated students experienced more positive emotions and higher flow as well as indicated a higher willingness to participate in math game competitions again as compared to low intrinsically motivated students. Moreover, current results provided some evidence that game based competitions might engage also lower performing students.

    Original languageEnglish
    Title of host publication Proceedings of the 2nd International GamiFIN Conference Pori, Finland, May 21-23, 2018.
    PublisherCEUR-WS
    Pages20-29
    Number of pages10
    Volume2186
    Publication statusPublished - 2018
    Publication typeA4 Article in conference proceedings
    EventGamiFIN Conference -
    Duration: 21 May 201823 May 2018

    Publication series

    NameCEUR Workshop Proceedings
    ISSN (Print)1613-0073

    Conference

    ConferenceGamiFIN Conference
    Period21/05/1823/05/18

    Publication forum classification

    • Publication forum level 1

    ASJC Scopus subject areas

    • General Computer Science

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