Abstract
The performance of any technological system is dependent on the performance of its subsystems. The evolution of the entire technological systems performance is determined by the performance improvements in deficient sub-systems. In this paper, we extend earlier notions of clockspeed measurement [6, 7] in our examination of the evolutionary dynamics of technological systems. We study the time lag in reverse salience improving the overall system performance and its relation with subsequent product performance. Our empirical study of the product performance investigates the product performance of the PC (personal computer) games. Our findings suggest that the evolution of the PC technological system with respect to computer gaming function is losing forward momentum on the processing speed performance front, while maintaining momentum on the graphics performance front.
Original language | English |
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Title of host publication | IEEE International Conference on Industrial Engineering and Engineering Management |
Publisher | IEEE COMPUTER SOCIETY PRESS |
Pages | 1457-1461 |
Number of pages | 5 |
Volume | 2015-January |
ISBN (Print) | 9781479964109 |
DOIs | |
Publication status | Published - 11 Mar 2015 |
Publication type | A4 Article in conference proceedings |
Event | IEEE International Conference on Industrial Engineering and Engineering Management - Duration: 1 Jan 1900 → … |
Conference
Conference | IEEE International Conference on Industrial Engineering and Engineering Management |
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Period | 1/01/00 → … |
Keywords
- business ecosystems
- product performance
Publication forum classification
- Publication forum level 0
ASJC Scopus subject areas
- Business, Management and Accounting (miscellaneous)
- Industrial and Manufacturing Engineering
- Safety, Risk, Reliability and Quality