Abstract
The design and development of playful wearable devices is a challenging and complicated problem. It entails not only multidisciplinary expertise but also a comprehensive understanding of player experience. There is a scarcity of evidence-based studies in current state-of-art literature that investigate general design practices and provide pragmatic design implications and suggestions based on solid user-centered research. To bridge the gap, we developed five experience prototypes based on the speculative design concepts from previous studies, and a Wizard of Oz experiment was conducted to elicit end users' feedback regarding general gaming experience as well as specific design themes in different gaming scenarios. The user experiment results were analyzed qualitatively following a rigorous thematic analysis, generating five major design implications as output. We believe this study will offer forward-looking insights to designers, developers and the research community, facilitating future work in this field.
| Original language | English |
|---|---|
| Article number | 234 |
| Number of pages | 26 |
| Journal | Proceedings of the ACM on Human-Computer Interaction |
| Volume | 6 |
| Issue number | CHI PLAY |
| DOIs | |
| Publication status | Published - 29 Oct 2022 |
| Publication type | A1 Journal article-refereed |
Funding
This work was supported in part by the Business Finland under decisions 5654/31/2018 GArMEnt and the Academy of Finland under the grant decisions 337653 UNITE Flagship, 332168 ClothFace.
Keywords
- experience prototyping
- game controllers
- game design
- gaming devices
- thematic analysis
- user-centered design
- wearable
- Wizard-Of-Oz
Publication forum classification
- Publication forum level 2
ASJC Scopus subject areas
- Social Sciences (miscellaneous)
- Human-Computer Interaction
- Computer Networks and Communications
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