Abstract
This study reviews the research on the use of gamification in the eco-driving context. Through a systematic literature review (N=28), it analyzes the effectiveness of different gamification types (i.e., achievement, social, and fictional). Their effectiveness is investigated from a theory of affordances perspective, and gamification affordances, psychological outcomes, and behavioral outcomes are analyzed in detail in the reviewed corpus. The results show that achievement-oriented gamification is the most prominent type of gamification that has been studied and has shown largely positive results in improving energy-efficient driver behavior, such as reduced fuel consumption and acceleration. In contrast, there is little research on the effectiveness of social and fictional gamification. Additionally, there is a need for research to clarify the psychological effects of specific gamification affordances. In light of the current research, the study provides design implications as well as avenues for future research.
Original language | English |
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Pages (from-to) | 288-300 |
Number of pages | 13 |
Journal | TRANSPORTATION RESEARCH PART F: TRAFFIC PSYCHOLOGY AND BEHAVIOUR |
Volume | 107 |
DOIs | |
Publication status | Published - Nov 2024 |
Publication type | A2 Review article in a scientific journal |
Funding
Eetu Wallius was supported by European Union Regional Development Fund [Grant Number: A74723].
Funders | Funder number |
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European Regional Development Fund | A74723 |
Keywords
- Eco-driving
- Energy-efficient driving
- Gamification
- Greenhouse gas emissions
- Transportation
Publication forum classification
- Publication forum level 1
ASJC Scopus subject areas
- Civil and Structural Engineering
- Automotive Engineering
- Transportation
- Applied Psychology