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Flow Experience and Situational Interest in an Adaptive Math Game

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review

10 Citations (Scopus)
96 Downloads (Pure)

Abstract

The purpose of this study was to investigate flow experience and situational interest in a math learning game that included adaptive scaffolding. Fifty-two Finnish 5th graders played the game about fractions at home during COVID-19 enforced distance learning. The results showed that flow experience correlated positively with situational interest. Importantly, a deeper analysis of the Flow Short Scale (FSS) subscales revealed that only absorption by activity but not fluency of performance explained variance in situational interest. That is, at least in game-based adaptive learning, situational interest is mostly related to immersive aspects of flow. Results also revealed that students with better in-game performance had higher flow experiences, but their levels of prior knowledge were not related to flow levels. In contrast, students with lower prior fraction number knowledge showed higher situational interest, which might be partly attributed to the additional game elements provided to struggling students in the form of adaptive scaffolds. Moreover, the study demonstrated that the developed adaptive scaffolding approach and in-game self-reporting measures worked well. Finally, the implications of these findings for flow experience and situational interest research in game-based learning context are discussed.

Original languageEnglish
Title of host publicationGames and Learning Alliance - 9th International Conference, GALA 2020, Proceedings
EditorsIza Marfisi-Schottman, Francesco Bellotti, Ludovic Hamon, Roland Klemke
PublisherSpringer
Pages221-231
Number of pages11
ISBN (Print)9783030634636
DOIs
Publication statusPublished - 2 Dec 2020
Publication typeA4 Article in conference proceedings
EventInternational Conference on Games and Learning Alliance - Laval, France
Duration: 9 Dec 2020 → 10 Dec 2020
Conference number: 9
https://conf.seriousgamessociety.org/

Publication series

NameLecture Notes in Computer Science
Volume12517 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceInternational Conference on Games and Learning Alliance
Abbreviated titleGALA
Country/TerritoryFrance
CityLaval
Period9/12/20 → 10/12/20
Internet address

Funding

Research was funded by the Academy of Finland (grant numbers: 326618

Keywords

  • Adaptive scaffolding
  • Flow experience
  • Game-based learning
  • Mathematics
  • Situational interest

Publication forum classification

  • Publication forum level 1

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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