Abstract
The flow experience is a central focus in the design of game-like environments. However, the current state of research in this area remains unclear. We conducted a systematic literature review to answer the following questions: How has the flow experience been analyzed in gameful environments? In what types of gameful environments has the flow experience been analyzed? and What types of technology have been utilized to present gameful environments? In addition, we performed a scientometric analysis. We identified 601 authors who contributed to the field, primarily through quantitative studies published as journal articles in education. Self-report scales are the predominant method for assessing the user flow experience. Games and gamified environments are the most commonly used approaches, with websites as the primary technology for delivering gameful experiences. Based on these findings, we propose an agenda for future research to guide further studies in this domain.
Original language | English |
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Journal | International Journal of Human-Computer Interaction |
DOIs | |
Publication status | E-pub ahead of print - 27 Mar 2025 |
Publication type | A1 Journal article-refereed |
Keywords
- Flow experience
- gameful experience
- gamification
- literature review
- user interaction
Publication forum classification
- Publication forum level 2
ASJC Scopus subject areas
- Human Factors and Ergonomics
- Human-Computer Interaction
- Computer Science Applications