Foveated Path Tracing: a Literature Review and a Performance Gain Analysis

Matias Koskela, Timo Viitanen, Pekka Jääskeläinen, Jarmo Takala

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    2 Citations (Scopus)
    469 Downloads (Pure)

    Abstract

    Virtual Reality (VR) places demanding requirements on the rendering pipeline: the rendering is stereoscopic and the refresh rate should be as high as 95Hz to make VR immersive. One promising technique for making the final push to meet these requirements is foveated rendering, where the rendering effort is prioritized on the areas where the user’s gaze lies. This requires rapid adjustment of level of detail based on screen space coordinates. Path tracing allows this kind of changes without much extra work. However, real-time path tracing is fairly new concept. This paper is a literature review of techniques related to optimizing path tracing with foveated rendering. In addition, we provide a theoretical estimation of performance gains available and calculate that 94% of the paths could be omitted. For this reason we predict that path tracing can soon meet the demanding rendering requirements of VR.
    Original languageEnglish
    Title of host publicationAdvances in Visual Computing
    Subtitle of host publication12th International Symposium, ISVC 2016, Las Vegas, NV, USA, December 12-14, 2016, Proceedings, Part I
    PublisherSpringer
    Pages723-732
    ISBN (Electronic)978-3-319-50835-1
    ISBN (Print)978-3-319-50834-4
    DOIs
    Publication statusPublished - 2016
    Publication typeA4 Article in conference proceedings
    EventINTERNATIONAL SYMPOSIUM ON VISUAL COMPUTING -
    Duration: 1 Jan 1900 → …

    Publication series

    NameLecture Notes in Computer Science
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    ConferenceINTERNATIONAL SYMPOSIUM ON VISUAL COMPUTING
    Period1/01/00 → …

    Keywords

    • Path Tracing
    • Foveated
    • rendering (computer graphics)
    • Virtual reality

    Publication forum classification

    • Publication forum level 1

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