Gamblification: A definition

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18 Citations (Scopus)
29 Downloads (Pure)

Abstract

In recent years, gambling has become increasingly prominent in everyday life; the term ‘gamblification’ first emerged in the late 2000s and was used to describe the colonisation of sports and sporting cultures by the gambling industry. Since that time, gamblification has been used to describe a range of phenomena in increasingly diffuse contexts; it has been variously used as a proxy for the convergence of gaming and gambling, to describe specific monetisation practices, or as a means of motivating consumer behaviours. Conceptual clarity has been further muddied by the positioning of gamblification as a form of gamification. This work provides a definition of gamblification, which draws upon and consolidates existing uses of the term while also providing a lens through which the differing aspects of gamblification can be understood and appraised. By doing so, this work will establish a clear conceptual framework, which can structure in-depth discussions of this multi-dimensional phenomenon.

Original languageEnglish
Pages (from-to)2046-2065
JournalNew Media and Society
Volume26
Issue number4
Early online date2022
DOIs
Publication statusPublished - Apr 2024
Publication typeA1 Journal article-refereed

Funding

The author(s) disclosed receipt of the following financial support for the research, authorship and/or publication of this article: This work was supported by the Academy of Finland project Centre of Excellence in Game Culture Studies (CoE-GameCult, #312396) and the Academy of Finland Flagship Programme under Grant No. 337653 (Forest-Human-Machine Interplay [UNITE]). In addition, this work was supported by personal study grants from the Finnish Foundation for Alcohol Studies.

Keywords

  • Consumption
  • convergence
  • decision-making
  • digital games
  • digital media
  • gamblification
  • gambling
  • gamification
  • loot boxes
  • video games

Publication forum classification

  • Publication forum level 3

ASJC Scopus subject areas

  • Communication
  • Sociology and Political Science

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