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Game-Based Approaches to Enhancing Public Understanding of Science: A Descriptive Literature Review

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)
15 Downloads (Pure)

Abstract

With prominent looming global issues such as climate change and COVID-19, public understanding of science (PUS) is increasingly perceived to be vital for humanity to address and adapt to global wicked challenges. Compared to conventional approaches that struggle with public engagement, games can potentially remedy this by proactively engaging players towards more fruitful performance in and outside games. While the employment of game-based approaches in pedagogy in general is not a new development, gamifying PUS has only recently grown to relative prominence for its superiority in engaging the public with active science-derived interpretation, deliberation, and consequent action. To understand the state-of-the-art of this field, we conduct a systematic descriptive literature review of the extant corpus. We reviewed 29 papers and investigated their types of interventions, contexts, populations, and outcomes. The results overall indicate diverse yet imbalanced research focuses thus far, for which we discuss implications for future research.

Original languageEnglish
Title of host publicationProceedings of the 56th Annual Hawaii International Conference on System Sciences, HICSS 2023
EditorsTung X. Bui
PublisherHawaii International Conference on System Sciences
Pages4681-4690
Number of pages10
ISBN (Electronic)9780998133164
Publication statusPublished - 2023
Publication typeA4 Article in conference proceedings
EventHawaii International Conference on System Sciences - Maui, Hawaii, United States
Duration: 3 Jan 20236 Jan 2023

Publication series

NameProceedings of the Annual Hawaii International Conference on System Sciences
ISSN (Electronic)2572-6862

Conference

ConferenceHawaii International Conference on System Sciences
Country/TerritoryUnited States
CityMaui, Hawaii
Period3/01/236/01/23

Funding

This work has been supported by the Academy of Finland Flagship Programme [Grant No. 337653—Forest–Human–Machine Interplay (UNITE)], the Foundation for Economic Education [Grant No. 210301—GAMETH], and the Nasdaq Nordic Foundation [Promoting Financial Literacy and Pro-Environmental Choices Using Game-Based Pedagogy and Virtual Reality].

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 13 - Climate Action
    SDG 13 Climate Action

Keywords

  • game-based approach
  • gamification
  • literature review
  • public engagement with science
  • Public understanding of science

Publication forum classification

  • Publication forum level 1

ASJC Scopus subject areas

  • General Engineering

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