TY - GEN
T1 - Gameful Approaches for the Education of Autistic Children: A Systematic Mapping and Research Agenda
AU - Honorato, Noemi
AU - Oliveira, Wilk
AU - Hamari, Juho
AU - Delabrida, Saul
PY - 2023
Y1 - 2023
N2 - The education of autistic children is highly challenging and has been calling the attention of different types of professionals to offer solutions capable of helping in the education of these children. One of the most promising possibilities is the use of gameful approaches (e.g., serious games, simulators, and gamification) in the teaching of autistic children. However, despite the recent efforts, it is difficult to understand how these approaches have been developed and applied. To face this problem, we conducted a systematic mapping investigating the design and application of gameful approaches for the education of autistic children. The main results indicate a predominance in the use of 2D games for personal computers, focusing on the contexts of nature, home, and city, analyzed by qualitative approaches. Our study mainly contributes to the areas of educational technologies, mental health, and game-based learning, by providing a general view and a research agenda on the design, use, and evaluation of gameful approaches in the educational process of autistic children.
AB - The education of autistic children is highly challenging and has been calling the attention of different types of professionals to offer solutions capable of helping in the education of these children. One of the most promising possibilities is the use of gameful approaches (e.g., serious games, simulators, and gamification) in the teaching of autistic children. However, despite the recent efforts, it is difficult to understand how these approaches have been developed and applied. To face this problem, we conducted a systematic mapping investigating the design and application of gameful approaches for the education of autistic children. The main results indicate a predominance in the use of 2D games for personal computers, focusing on the contexts of nature, home, and city, analyzed by qualitative approaches. Our study mainly contributes to the areas of educational technologies, mental health, and game-based learning, by providing a general view and a research agenda on the design, use, and evaluation of gameful approaches in the educational process of autistic children.
U2 - 10.1109/ICALT58122.2023.00040
DO - 10.1109/ICALT58122.2023.00040
M3 - Conference contribution
T3 - IEEE International Conference on Advanced Learning Technologies
SP - 116
EP - 120
BT - Proceedings - 2023 IEEE International Conference on Advanced Learning Technologies, ICALT 2023
PB - IEEE
T2 - IEEE International Conference on Advanced Learning Technologies
Y2 - 10 July 2023 through 13 July 2023
ER -